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Chill touch
Chill touch













  1. #Chill touch license
  2. #Chill touch free

One more practical application of the spell is that, if you’re up against enemies who threaten to turn invisible in the heat of combat, The ghostly skeletal hand manifested by the Chill Touch spell will give your fellow party members a rough idea of where to swing or shoot for the duration of the spell.Ĭonsider combining this spell with the Spell Sniper feat, effectively doubling its already ridiculous range and negating cover. Giving them disadvantage on their attack rolls against you is a nice bonus, but considering the spell’s 120 foot range, you’d probably be better off just staying away from them if you’re going to use it. Not too many undead regenerate hit points, but it might come in handy against a vampire or something. It’s also worth noting that it can be used on undead. And because it’s a cantrip, you can fire them off left and right without worrying about using up any precious spell slots. If your party is fighting a group of trolls, Chill Touch could very well be the most effective move in the fight if you take into account all the hit points that weren’t regenerated because of it. A successful Chill Touch could very well make the difference between him dying or regaining a significant amount of hit points.Īlso consider creatures with regenerative abilities. He might take a few more swings to bring down or be the target for his minions’ healing spells. But what if it’s a Big Bad? In that case, on the ropes doesn’t necessarily equate to at Death’s door. That guy’s probably just a stab away from death anyway. In most cases, a spell like Chill Touch wouldn’t be worth bothering with. But for those situations where it’s appropriate, it can be very effective.įor example, let’s say you do have someone on the ropes. Just as you typically wouldn’t use a hammer for sensitive dental work, Chill Touch isn’t a one-size-fits-all solution. Unless he’s really on the ropes, the paltry damage you dish out with Chill Touch (if you even hit) hardly seems like a worthwhile trade-off.īut that goes back to my caveat of “depending on your circumstances”. After all, the damage isn’t all that much, and your opponent’s inability to recover hit points merely takes chugging down a potion off the table for him, meaning he’ll probably just take another swing at you or one of your friends instead and heal himself next round. At first glance, it might not seem very special. Quite the opposite, in fact, this spell’s range is an impressive 120 feet.ĭepending on your circumstances, this can be one of the most powerful cantrips in the game.

#Chill touch license

It is our intent to work within this license in good faith.A deceptively named spell, Chill Touch has neither a cold effect nor a range of touch. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice.

chill touch

#Chill touch free

It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. This is part of the (3.5e) Revised System Reference Document. You can use this melee touch attack up to one time per level.Īn undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.īack to Main Page → 3.5e Open Game Content → System Reference Document → Spells Open Game Content ( place problems on the discussion page). The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. Each touch channels negative energy that deals 1d6 points of damage. Creature or creatures touched (up to one/level)įortitude partial or Will negates see textĪ touch from your hand, which glows with blue energy, disrupts the life force of living creatures.















Chill touch